Niki Bond

Cave Boss Arena Flythrough

Animator, 3D Modeler

A flythrough of a cave to be used as an arena in a video game. The cave was modeled from the ground up in Maya, with floating orbs to symbolize the four elements used throughout the game. Collecting the orbs and then examining the stone tablet in the middle leads to a boss fight, which in turn opens the door on the side of the cave to reach a new secret area.

Programs: Maya, Adobe Photoshop

Scene Set-up


Cave sketch

I started by drawing the cave and figuring out what all I wanted to show in it. As a potential bonus boss arena for a 3D video game, there needed to be some sort of idea that would trigger the boss. I decided on elemental orbs for this--collectibles a player would be able to bring to the cave and place. Once all four are placed, the boss battle begins.

I also decided I wanted a small reward for this boss battle, so I added one more idea to the cave design: a secret section locked by a door. This would be perfect for a treasure chest and a rare fishing spot for the game.

Storyboard


Storyboard 1

The first part of the storyboard focused on how I planned on visiting each of the elemental spheres, as well as showing some crystals along the back wall between them.

Storyboard 2

The second part of the storyboard visited the tablet up close, then showed the door off to the side before it slides up to reveal the secret area.

Coming to Life


Wireframe from above

As I worked to create the layout, I paid a lot of attention to not only how it looked inside to make sure there was room for the camera, but also how it looked above as a map. I had to expand it a number of times to get the space I wanted inside.

View inside the cave with no texture

But of course, actually bringing it all to life took a considerable amount of planning out assets and tasks, all of which are covered below.

Lists


Timeline

03/27/22: Milestone 1 – Initial creative brief, storyboards, map
04/03/22: Milestone 2 – Assets organized and base cave created with lighting and basic camera animation
04/10/22: Milestone 3 – Textures added, environment touched up with added crystals, camera animation touched up
04/17/22: Milestone 3.5 – Stalagmites, stalactites, and other details added to make the cave feel more real; textures added to everything still missing them
04/24/22: Milestone 4 – Project complete

Asset List

This project took a lot of trial and error to figure out how to best make the assets. In particular, the lighting was very basic at first, created without much thought to color. Near the end of the project, I decided to rework the lighting to better reflect the four elemental orbs giving the cave light.

Asset Priority Target Date Closed
Tablet A Milestone 3 04/08/2022
Tablet Base A Milestone 3 04/08/2022
Orb Base (x4) A Milestone 3.5 04/14/2022
Elemental Orbs (x4) A Milestone 2 04/10/2022
Mining Crystal B Milestone 3 04/10/2022
Stalagmites (x6) C Milestone 3.5 04/23/2022
Stalactites (x3) C Milestone 3.5 04/23/2022
Cave Pillar D Milestone 4 04/23/2022
Lighting A Milestone 2 04/23/2022
Camera and Aim A Milestone 3.5 04/14/2022
Door C Milestone 3.5 04/23/2022
Water D Milestone 4 04/23/2022
Task List

For the task list, I went into this project knowing I might not have enough time for the fishing area. Therefore, I divided the task list into priorities to do first vs. what I'd add on if I was able. Luckily, I was able to complete the fishing area on time.

Job Category Priority Deadline Date Completed
Basic Cave Layout Environment High 04/03/2022 03/31/2022
Stone Tablet Shape Objects High 04/03/2022 03/31/2022
Orb Pillars Shape Objects High 04/03/2022 04/01/2022
Elemental Orbs Objects High 04/03/2022 04/01/2022
Lighting Environment Mid 04/03/2022 04/01/2022
Refine Layout Environment Mid 04/03/2022 04/02/2022
Texturize Stone Tablet Textures Mid 04/10/2022 04/07/2022
Mining Crystal Shape Objects Mid 04/10/2022 04/07/2022
Elemental Orbs Animation Animation Mid 04/10/2022 04/10/2022
Camera Motion Path Animation Mid 04/10/2022 04/10/2022
Camera Aim Path Animation Mid 04/10/2022 04/10/2022
Texturize Mining Crystal Textures Mid 04/10/2022 04/07/2022
Stalagmites Objects Low 04/24/2022 04/23/2022
Stalactites Objects Low 04/24/2022 04/23/2022
Texturize Cave/Stones Textures Mid 04/24/2022 04/23/2022
Stone Pillar Objects Very low 04/24/2022 04/23/2022
Fishing Area Layout Environment Mid 04/24/2022 04/01/2022
Door to Fishing Area Objects Mid 04/24/2022 04/23/2022
Texturize Door Textures Low 04/24/2022 04/23/2022
Water Environment Low 04/24/2022 04/23/2022
Door Animation Animation Low 04/24/2022 04/23/2022

Bringing it All Together


By working on one task at a time, the project came together--from a barebones layout to a texturized cave.

No texture interior 1 No texture interior 2 No texture interior 3
Textured interior 1 Textured interior 2 Textured interior 3